SkullBlockEntity
Skull (Mob Head) with ID = 6.
id:string= "Skull"
MouthMoving:byte= 0
Whether dragon mouth powered by redstone.
MouthTickCount:int= 0
Cycling time in ticks, between full-cycled move down and up.
Rotation:int
Rotation angle in degrees, value between 22.5 and 180 (with in-game step 22.5).
SkullType:int
0 means skeleton, 1 wither skeleton, 2 zombie, 3 player, 4 creeper and 5 ender dragon.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).