CauldronBlockEntity
Cauldron with ID = 16.
id:string= "Cauldron"
PotionId:int
One of enum values.
But... Maybe try <enum value> - 1?
PotionType:int= -1
Level of strength, value between 0 and 255 (more buggy to 32768).
CustomColor:int
Packed RGB color, one of my favorites is -75715.
Contained slots, which is stored in numeral-index sorting starting with zero.
Count:int
Amount of item in slot.
Damage:int= "0 // not damaged at all"
Dealed damage, when it comes to item will be broken.
Name:string
Typed identifier, such as "minecraft:stick".
Slot:int
Indexed slot, required in containers with more than one slots.
WasPickedUp:byte
Picked up by entity, denies despawn it naturally.
+tag:compound extends T
Additional data, such as nametags, enchantments, etc.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).