BellBlockEntity
Bell with ID = 40.
id:string= "Bell"
Direction:int
There is 2 surface (such as 1), 4 on side and 1 at top (255) locations.
Ringing:byte
Whether sound is playing.
Ticks:int
Ringing counter, determines animation of bell.
Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).