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BeehiveBlockEntity

{}BeehiveBlockEntity:compound extends IBlockEntity

Beehive (Beehive / Bee Nest) with ID = 43.

Tid:string= "Beehive"
BShouldSpawnBees:byte= false

Naturally generated beehives summon bees inside, before player encounters them.

[]Occupants:list<BeehiveBlockEntityOccupant>

Bees. Theoretically, any entity may enter and leave onto beehive.

TActorIdentifier:string

Typed entity identifier with tags, such as "minecraft:bee<>".

+{}SaveData:compound extends Entity

Entity NBTs; properties, attributes, definitions, etc.

ITicksLeftToStay:int

Countdown before entity left beehive in ticks.

BisMovable:byteIBlockEntity

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).