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FlowerPotBlockEntity

{}FlowerPotBlockEntity:compound extends IBlockEntity

FlowerPot (Flower Pot) with ID = 7.

Tid:string= "FlowerPot"
{}PlantBlock:compound extends Block

Anything in particular, my cat preferr "minecraft:brown_mushroom" (name property).

Tname:string
+[]states:list<BlockState>
Iversion:int

Database tracking identifier (in 1.16 equals 17825808).

BisMovable:byteIBlockEntity

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).