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BellBlockEntity

{}BellBlockEntity:compound extends IBlockEntity

Bell with ID = 40.

Tid:string= "Bell"
IDirection:int

There is 2 surface (such as 1), 4 on side and 1 at top (255) locations.

BRinging:byte

Whether sound is playing.

ITicks:int

Ringing counter, determines animation of bell.

BisMovable:byteIBlockEntity

Block Entity will be saved without instantiating new one when transporting (via pistons, commands, etc.).