In-game Shapes
In addition to the standard "full-block" blocks, shapes can be very diverse. The game provides various variations of basic models, such as stairs or slabs. Usually, their implementations are used in conjunction with standard, full-block blocks. Here is presented the majority of existing shapes, as well as various types of atlas texture blending.
Block Models
If we try to describe the purpose of ICRender in two words, it turns out that block shapes or models perfectly fit it. This technology will allow you to link newly created models to a specific block, place the desired model at coordinates, dynamically update renders, physical and visual shapes of blocks, and perhaps even replace models of regular items altogether. Let's start by reviewing BlockRenderer models and end with a few shapes for a variety of purposes.