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📄️Threading

Multithreading is of paramount importance for any modern system, environment, application, and simply for a script. But not in the case of Minecraft. This game uses one thread for practically everything: rendering interfaces, world generation, rendering entities, and more. So far this works identically on all editions of the game, creating performance issues and raising system requirements. But is everything really so bad and when can you use multiple threads, and also, why do we even need this. Let's figure it out.